Week 10
In week 10, I researched the process of exporting animations from 3Ds Max to CryEngine3. I sourced a number of tutorials and ran some tests which I then compacted into a brief step-by-step list of what to do for importing animations in order to help the rest of my group when it came time to export/import animations for their 3D models later in the project.
Exporting Animation from 3DS Max to CryEngine
In 3DS Max:
> In the Motion Tab, Assign TCB controllers to the Position and Rotation parameters of any objects in 3ds Max
> Make Animation
> In CryEngine3 exporter add and select object change Export To from .cgf to .cga
> Export Nodes
> Put exported .cga file in cryengine folder
In CryEngine3:
> Rollup Bar > Objects > Entity > Physics > AnimObject
> In Entity Properties, Change model for AnimObject (default will be a sphere) to the exported .cga file
> Assign material to AnimObject
> In Entity Property under Animation tab, select (tick) Playing and Physicalise, ect
Video:
Skip to 10:00
CryEngine Documentation:
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