Week 9, Individual Milestone

. .
The Project
The project Aerial Ropeway in a World Heritage Environment is based on a coal and shale mining system in Katoomba, NSW which collapsed over 120 years ago and has now become part of a World Heritage site. My team is required to recreate the environment using Cry Engine 3 and 3D Studio Max demonstrating the aerial ropeway system in operation.

Group Blog:

Individual Contribution
My role throughout the initial period of the project has been based around 3D Modelling, Texturing and Import/Export using 3D Studio Max and CryEngine3 as the main software platforms. My contribution to the project has also consisted of extensive research and planning. The tasks I have played a role in have been outlined and categorised in the timeline below:

Back Brief
In week 2 we collaboratively developed a back brief to help us understand the project and identify our preliminary objectives and distinguish each team members roles.

Group Collaboration Presentation: Planning
Our group collaboration presentation topic was planning. I wrote the content (focusing on planning theory)for the PowerPoint component of the presentation and also assisted in the graphic design and collaboration of our final PowerPoint presentation. I also designed and produced Gantt Charts outlining our intended project timeline.
Links to Blog Posts:

3D Modelling
I was assigned the task of modelling the shale bucket. This is the main component of the aerial ropeway system. Initially the modelling needed to be completed using reference images with no actual dimensions due to a delay in the site visit. Following the Week 4 site visit I was able to ensure precise scaling.


Links to Blog Posts:

Texturing
Texturing involved sourcing texture images, using Photoshop to modify the image to be accurate to reference images collected at the site visit, creating bump normal and specular maps using Photoshop and CrazyBump and then creating a Multi/Sub Object material in 3D Studio Max.

Links to Blog Posts:

Export/Import
I also carried out text exports and imports to ensure textures and geometry would export from 3D Studio Max and import into CryEngine3 successfully.

Link to Blog Posts:
http://bethanymcmahon1392.blogspot.com.au/2014/04/week-8-texturing.html


Interactivity/Movement
From now I will be focusing on implementing movement and interactivity in the game engine. I have researched and identified two methods of movement 1) using flowgraphs in CryEngine3 or 2) adding animations in 3ds max and exporting the objects with correlating animation files so they move in the game engine.

Tutorials:
http://docs.cryengine.com/display/SDKDOC3/Exporting+Animations
http://blackmotorcycles.wikispaces.com/Research%3B+3dsMAX+animation+to+CryENGINE3
https://www.youtube.com/watch?v=QZ-uA18uc5c

0 comments:

Post a Comment